Learning-Based Reward Functions for Improved Autonomous Navigation in Confined Terrains
📅02/2025 - present
🏫ETH Zürich
Under review
Note: Due to ongoing research and pending publication, certain technical details and results have been intentionally omitted from this page.
// overview
Efficient autonomous navigation in unknown and confined terrains remains challenging,
but crucial for robust robotic exploration and inspection tasks.
Current approaches struggle due to the inherent difficulty in
navigating unfamiliar environments; a capability humans and animals
intuitively develop through experience. While learning-based methods
can mimic such intuition, they usually require extensive labeled data,
resulting in poor sample efficiency, particularly under sparse supervision.
This project proposes a self-supervised, learning-based approach that leverages environmental
scans to generate effective supervisory signals.
Potentially misleading l2 reward scenario for conventional planning
methods: Direct optimization of the L2 distance to the goal can lead to
undesired behavior, such as getting stuck in local minima or colliding with obstacles.
Rollout of the gradient-based planner on challenging terrain on the ANYmal robot platform in IsaacLab.
// results & outcomes
Expected Impact:
This work presents a promising new perspective on planning and navigation challenges in robotics.
Future directions include generalizing the approach across diverse scenarios through large-scale dataset generation in IsaacSim.
If successfully generalized, this optimization-based approach could significantly advance autonomous
navigation capabilities in complex, dynamic environments.